Wolfenstein 3D
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Really, out of the legendary song of Ben King; I am calling all nice people to Stand By Me while calling: "P Stands for P", which in turn means all the echo of poetry I am publishing at the Squadron of Poets Group. The Squadron of Poets Group itself and the Wolfenstein 3D's Lenses are all working collectively here at squidoo.com and in my CafePress' new project. Therefore, this is a flight to collaborative networks to maintain the grassroots level of this foundation. Are you with me? If not, will you Stand by Me!
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Wolfenstein 3D's Table of Contents
- Do You Want Free Wolfenstein 3D Games?
- Wolfenstein 3D's Lenses for People to Stand for Peace
- Looking for More Interesting Games?
- Why I Need to Play Games Sometimes?
- Wolfenstein 3D's Invasion and Retreat Tactics
- Looking for More Games?
- Easy, Don't Rush, Explore
- Do not face enemies if ...
- Wolfenstein 3D in Amazon!
- Wolfenstein 3D - Operation Letzterschutz
- Wolfenstein 3 D, PlayStations and Other War Games on Amazon!
- Why did I Make the Add-ons to Wolfenstein 3D?
- Computer Games at Amazon!
- Wolfenstein 3D! Some Problems in "Operation Letzterschutz"!
- Wolfenstein 3D! The Story of "Operation Letzterschutz"!
- Video Games on Amazon
- Wolfenstein 3D Adventure!
- Six Episodes in Invasion of the Cartoons 1!
- Download, Play, Dash and Make Cash!
- Episode 1 in Invasion of the Cartoons 1!
- More Games from Atom Entertainment (AtomShockwave)
- Episode 2 in Invasion of the Cartoons 1!
- Episode 3 in Invasion of the Cartoons 1!
- Episode 4 Feeling Krabby for Invasion of the Cartoons 1!
- Episode 5 in Invasion of the Cartoons 1!
- Episode 6 in Invasion of the Cartoons 1!
- Wolfenstein 3Ds games - Nazis with Attitude
- Defining the Combination
- Wolfenstein 3D's Just Gifts of Love for You!
- Now You are Right Here
- New Orbitz!
- Great Stuff on CafePress
- Great Stuff on eBay
- New Twitter Follow
- New YouTube vids
- New Poll for Wolfenstein 3D's Lenses
- YouTube vids
- If you are going French Tonight, This is the Neon!
- Wolfenstein 3D's Feedback
- RSS Feed from HOA Political Scene
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Wolfenstein 3D's Lenses for People to Stand for Peace

Wolfenstein 3D was inspired in the 1980s by Muse Software computer games Castle Wolfenstein and Beyond Castle Wolfenstein. Muse Software was founded in 1978. The company closed down in 1987 and several years later, ID Software obtained licence to use the name Castle Wolfenstein for their new game.
The game has been used in variety of systems, including 3DO Interactive Multiplayer, Super Nintendo Entertainment System (SUPER NES), Game Boy Advance, Acom Archimedes, Atari Jaguar and Apple IIGS. ACOM Acorn Archimedes is a British computer company established in Cambridge in 1978.
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Why I Need to Play Games Sometimes?
I Play Games to Shoot Depression
I am addicted to playing some games like Wolfenstein 3D to solve the bad feeling of the day sometimes. I have learned from this simple behaviour many useful things. One of those things is very important. Playing those computer and video games solves my stress and depression. I actually shoot my depression when I play those games instead of shooting myself.This is a very useful lesson. I hope it will encourage you to do some practices too to fire your depressions away every time you feel yourself at that dark zone.
Wolfenstein 3D's Invasion and Retreat Tactics
Use Mao-Tse-Tung's Tactics
These are better tactics to follow when playing Wolfenstein 3D. I hope you find them useful. If you have more tactics, use the comments form below to bring them in. And please remember to join my fan club and show me stars by rating;-)Always use Mao-Tse-Tung's tactics when you face lot of enemies. Strike hard and escape as quickly as possible to perplex the enemies. When you open a door, do not stand there on the entrance to face fires from the enemies. Open the door and then retreat fast. In most cases, you will hear a warning that the enemies' guards already occupy the area and they recognized you as invading enemy. If you do not hear the voice-alarm, use the up and down arrows to discover how many of the enemies are there.
When you retreat do not retreat steady backwards, instead retreat back to the left or to the right by pressing the back and (left or right) arrows. This tactic enables you to take good position ready to shoot any enemy when he gets out.

When you found yourself in front of enemies with advanced weapons, do not shoot them standing on their faces, instead shoot while you are retreating a distance from them.
Do not face and shoot many enemies in a location unless you have good weapons and good health. Even with good weapons and good health, it is better to attract them out one by one from their locations.
When you attract them out of their locations stand a distance far from the door to the left or the right.
Shoot the first one that appears at the door exactly to keep the door open. This enables you to see how many enemies remain inside and use tactics to invade or attract them out.
When you invade a location, search for secret doors on the walls using the up arrow and space.
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Easy, Don't Rush, Explore
and Fill Yourself Ammunitions and Medicine
When you found a secret door, expect enemies hidden there. Therefore, do not rush to enter. Use the up (forward) and back (down) arrows to discover if there are enemies there inside the secret location.When you found the machinegun do not take it if your bullets rate is at 99 only. It sends more bullets when you shoot, so you will lose more of your bullets and found yourself with none to face other enemies. Always upgrade your pistol to the second advanced weapon and play with it for long time as you could.
Do not face enemies if ...
Do not face enemies with missiles without a heavy weapon. However, always hide yourself behind pricks or doors to some levels to shoot them when they are at sight. If there is a hidden location, you have opened before near the targeted location, withdraw to it and face the entrance to hunt the enemy one by one. Chances are that they will pass it without noticing it until you shoot the first one or couple.Do not face an enemy if you ran out of bullets and missiles. Your army knife will not heart them all and they will finish you before you did. Instead, search for ammunition. However, you can face one-two soldiers with your army knife only if your health is good, (e.g. above 70%)
It is a good idea not to face enemies occupied with heavy weapons either if your health dropped under 20%. However, you can face a soldier in this situation only if you consider that you can shoot first from a good position.
Well, using the arrows and other elements on your keyboard is something to consider checking when you open your games folder. You can arrange this process from the unzipped files when you click on them to play. The screen will display all the features before you start playing. Use the arrows to scroll to where you read "Control". Scroll to "Customize Controls" and "Key" and then to "Board" where you can arrange the usage of your arrows.
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Wolfenstein 3D - Operation Letzterschutz
One of the most interesting Wolfenstein games Majik Monkee has produced is the "Operation Letzterschutz". It is a Monkee Work Software Production. The entire environment is beautiful. This game is difficult for beginners. However, playing it without having to go through the guidelines is a pleasure only if beginners are interesting in discovery.There are some new developments to the traditional Wolfenstein 3D in "Operation Letzterschutz" which come in six episodes, including four different difficulty settings. However, through the difficulty setting you can determine the strength and number of enemies you will face.
The difficulty settings include as the developer describes them:
Chicken - This setting is strictly for newbies and people who are afraid of the toilet. Challenge is minimal, as there are very few enemies, and the ones that you will face have very low hit points. This is not a suitable challenge for serious gamers.
Average Joe - A little bit tougher than "chicken" mode, but not by much. The enemies can take more damage, but their location and number is the same. This difficulty still won't present much of a challenge for people who are experienced first person shooter fans.
One Man Army - This setting most accurately reflects the level of challenge "Operation: Letzterschutz" is meant to have. The enemy count is much higher than in the first two settings, and bosses and standard enemies can take more hits before going down. This setting is best preferred setting for folks who have had some experience in the world of Wolfenstein.
Total Maniac - There are many enemies in this setting (the same as in "One Man Army"), but they take the most damage of any difficulty level. You will need to look for health and ammo more than ever to stay alive on this setting. There is a suitable challenge for seasoned Wolfers who find the other settings to be too easy.
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Why did I Make the Add-ons to Wolfenstein 3D?
Majik Monkee the creator of this revolutionary version of Wolfenstein 3D has his own story about why he quitted the traditional Wolfenstein 3D and why he returned to achieve this add-ons and how his love to Wolfenstein 3D becomes strong.In 1992, the gaming industry was turned upside down by the release of one of the first and best known first-person-shooter games ever, Wolfenstein 3D. The game was revolutionary for it's time, and was responsible for ushering in a whole new genre of gameplay, the era of the first-person-shooters. I first encountered it during college back in 1993, when I discovered the shareware version of it on a friend's computer. From the initial escape from the cell on the first floor, to the climactic battle with the gigantic Hans Grosse, I was hooked, and would remain so for years to come.
There were many who remained faithful Wolfenstein fans for the many long years after the game came out. Sad to say, I wasn't one of the faithful ones. Like many other people, I moved on to more advanced FPS games as the engines got more complex, and quickly forgot about my roots and my initial love of Wolf3D. Luckily for me, there came a point when my crappy eight year old PC wouldn't handle newer games anymore, and stopped running the ones it run just fine initially, casting me into a funk where I played no FPS games for a long time, and thought little about them for several years.
In late 2002, I had progressed to writing reviews for outdated NES and SNES games that I still had a love for, because the ROM craze was in full swing around this time. Some of my more negative reviews were discovered by a publication that made a living trashing just about everything it could find, and I was recruited to become a writer of biting reviews of not just video games, but anything else that I found worthy of a cheap shot.
It was about this time that I came across a negative review the publication had made years back about the atrocious SNES conversion of Wolf3D. I realized the review wasn't very in depth, and I hated that conversion so much that I decided to do a more elaborate piece on it. It was during this time that I came across AReyeP's homepage and "Spear Resurrection" for the first time.
In my current state of bitterness when I first read the storyline for SR (clones made of crap?), I thought it was a prime target for a slanderous and degrading review. However, like all good journalists, I decided to make sure I knew my material first before writing the review. I downloaded the game and gave it a whirl. Little did I know just what it was that I was up against.
My first thought was "What the...THIS is Wolfenstein? No way...it's too good to be Wolfenstein!" It only took me a matter of hours to start doing more research on the web and to stumble across the Dome and Mr Lowe's old homepage. When I saw some of the other great mods out there, I knew I was hooked. My negativity vanished, and the old love I once had for the original Wolfenstein returned with a vengeance...I was hooked all over again!
Since then, with the help of a LOT of talented people, I've done a total of three mods: Halls of Stonehenge, HOS: Special Edition, and Operation: Hundscheisse (released under my brother Dumscheissekopf's name, because it was his initial idea). While there has been positive response to most of those mods, I always felt like something was missing from my contribution to the Wolfenstein mod scene. My greatest achievement chronicled the story of BJ fighting lunatic Nazi fanatics alongside zombies and monsters...I love HOS, but it wasn't quite the mod I wanted to be known for.
Ever since I first played some of the great historically accurate type mods out there, I've always wanted to do one of my own...one that would make people say, "Yeah...this could happen". My vision for this mod is that it be one that people feel could actually be a legitimate chapter of the original Wolfenstein saga (I know there are those out there with whom HOS just doesn't quite feel right). When designing the story, characters, and locations for the game, I tried hard to make sure that they all had a grain of historical realism to them whenever possible. Sure, there's some fanciful stuff in the game, but for the most part, it could all have happened (I think!).
So, that having been said, I hope you enjoy this game, and that it feels like what it was intended to be: not another arbitrarily thrown together shoot em' up, but a solid and enjoyable continuation of the great and classic original Wolfenstein. Whether or not it achieves that is, of course, up to you...the player :)
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Wolfenstein 3D! Some Problems in "Operation Letzterschutz"!
Majik Monkee has mentioned some known problems in his version of Wolfenstein 3D, "Operation Letzterschutz". However, I have not noticed those problems. The problems that could happen as Majik says are as the following:OL was designed to be as "glitch free" as possible. Of course, nobody is perfect, and neither is any program I know of, so here are the known problems with OL.
Display Issues - Every now and then, when you die and the game restarts, the screen will have shrunken by one size, and the border will be flashing red. This is not the first Wolf mod I have seen that does this, and I am not sure if there is any way to correct it permanently (it does not happen all the time). To fix it, simply resize your screen, and it will return to normal.
Sound Issues - Sometimes, when multiple enemies spot you at once, the sound will cut out after they shout out their warnings. This is easily fixed by going into the sound menu and selecting "no sound", then immediately reselecting your original sound source. The problem also occurs occasionally with the use of certain special weapons, resulting in silence from either the weapon or enemies you defeat. Again, this problem is not unique to OL, but for those of you less familiar with the Wolfenstein engine, I am including this solution here.
Other Issues - I do not know of any other problems currently. If your PC does not want to run OL, check out some of the troubleshooting tips on the web for running Wolfenstein 3D in general. I do not really want to get into all of that here. Wolfenstein does not seem to like Windows, so try running it in DOS mode if you are not already.
If you play this game and know of some other problems, use the feedback to bring them to other Wolfenstein 3D players' attention. Thank you.
Wolfenstein 3D! The Story of "Operation Letzterschutz"!
Majik wrote: Hitler has fallen. Japan has surrendered. World War II is officially over for most people. However, for BJ, the man who never rests, the end is actually the beginning of a slew of trials he has yet to face.Prior to the imminent fall of the Nazis, a plan was secretly developed by a secret group of high ranking Nazi officers, and their leaders, Wolfgang Eisenkreiger and Emmet Von Braun. The plan involved loading up several German U-boats with a horde of stolen Nazi treasures, and heading for South America, where the Nazi forces would rebuild and plan a new war against humanity.
The plan was launched, and Eisenkreiger and Von Braun were successful in establishing an alliance with a corrupt South American dictator, known as "El Presidente". Eisenkreiger agreed to use their incredible stores of wealth to support El Presidente and his army of thugs if they in turn would provide protection for the weakened Nazi remnants while they rebuilt.
The alliance of Eisenkreiger, El Presidente, and Emmet Von Braun was dubbed "The Triumvirate". Eisenkreiger was the tactical genius, El Presidente was a master of corrupt politics, and Von Braun was a genius far beyond his time.
While Eisenkreiger and El Presidente built their army and developed a fortified stronghold, Emmet Von Braun worked feverishly to use their abundant capital in a more creative fashion.
Using technology well advanced for his time, he developed a prototype vehicle called a "gyropanzer", a machine that could hover through the use of spinning propeller technology, rather than flying like a jet. This machine would prove devastating if perfected, allowing the pilot to accurately target and attack ground troops, while still utilizing the mobility of flight.
The gyropanzer was almost perfected when the Nazi's fortune began to dwindle. The project was costly, and outfitting the Triumvirate army while padding El Presidente's pockets was a costly venture. Against their better judgment, Eisenkreiger decided it was time for the fall back plan.
The Nazis had taken some but not all of their treasure store in Germany, and though it was a risky venture, they could return to the Fatherland and reclaim it under cover of darkness. It was the Triumvirate's decision that this was the course of action that would be taken. And so, a single U-boat departed from it's hidden port in South America, bound once more for Germany and it's hidden fortune.
Little did the Triumvirate know that American agents had learned of the operation, codenamed "Operation Letzterschutz", and an unexpected piece of cargo was going to be making the return trip with the sub ... an American operative named BJ Blazkowicz.
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Wolfenstein 3D Adventure!
The games are in six episodes all of which done by Wahnsinn Software 2003 as a freeware for distribution. However, this is neither a classic Wolfenstein 3D nor a simple one. The characters are so different because they are made of cartoons.
The funny and dangerous characters are from A.K.A. Cartoons, Funimation, United Planktons, naughtydog and others.
Six Episodes in Invasion of the Cartoons 1!
Episode 1 in Invasion of the Cartoons 1!
Level 1: the Storage Area:
At level one, there are new enemies such as Double D clone on the Storage Area. It begins the invasion. Therefore, your mission while carrying out with level is to destroy the six Evil Neo Cortex Heads produced the Evil Clone army. However, strong challenges are available to prevent you from making it through the first lair guarded by Eddy and his evil clone armada.
Level 2: Forest Lab:
In this level, the new enemies are Patrick clone and Kenny clone. Expect to see yourself a WOW after you have made it to the first part of Eddy's lair. In this area, you must learn that there are many traps laid before you that will engage to solve like Dummies: fake clones used to fool you. I do not know why I feel this a tricky Wolfenstein I have ever seen.
Level 3: Red Castle:
In this level, the new enemy is Ed clone. You have made it inside Eddy's fortress; here you find the last of Eddy's minions that you will have to get familiar with the adventure at this level! However, always take care of ammunitions. They strike hard and you lose health while being injured by the fierce fighting at some levels.
Level 4: Multiple Choice:
There is dangerous development in this level. You should be careful at the peak of Eddy's Fortress because it is getting toughest here. Check your weapons, ammunitions, health and be ready for the battle in the Dummy Hall!
Level 5: Eddy's Lair:
In this level, the new enemies are, Eddy-Boss 1, and 1st Neo Cortex Head of 6. Eddy will be the toughest enemy and you what, this enemy is very cruel, well determined to destroy any attacking power and well occupied by intelligence and fighting methods. There is a real zigzag here. Besides, Eddy has a small welcoming party before you confront him! You should take care here more than messing with him! In addition, even if you do defeat him you will find the Evil Neo Cortex head pumping out the Clones in this area and that will make you mad!
Level 10:
There is a level 10 here included in all the episodes. As for this episode, level 10 is a purple maze to take more prizes if you wish. However, you can skip this level. I skipped this level in some other Wolfenstein 3D games when I found that white clouded enemy is tough to defeat.
Best Strategies to Win the Game
Eddy has three ways to attack you using his collaborated force and his super chain gun. The Ed clones attack you with their mini guns and the Double D clones attack you using their pistols. Those enemies are so fast in using those weapons.
You should consider using best strategies by running fast to get rid of Ed clones and Double D before you attack Eddy with your Vulcan Fury.
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Episode 2 in Invasion of the Cartoons 1!
Well, episode two in Wolf 3D Adventure is difficult more than the first episode. It also includes five levels with a 10th level. I skipped that level. However, here are the five levels in Ton of Fun from the Invasion of the Cartoons 1, Ian Summerfield has made.
Level 1: Bricks and Mortar:
In this level, the new enemy is Lois Griffin. You have a tough mission to defeat all the clones until you reach the masters of the game. Make them your last target. When you finish with clones, you will meet Krew and the Evil Copies he made of Himself. The new enemy Lois Griffin is the second toughest of the normal guards. She may drop a Vulcan Fury. However, do not play sexy with her.
Level 2: Holding Area:
In this level, the new enemy is Marcie. You are in the play area where they hold all the clones when they are finished. Luckily, you will not find so many of them in the cages to deal with them. However, your rendezvous with Marcie on this level will be the toughest. She is just as hard to finish as Kenny is.
Level 3: Laboratory / War Factory:
There are no new enemies in this level. But, hey boy ... watch for your head, because it is like gold. Don't play smart. Be toughest in front of the devil guards. Here is a dangerous area where the clones are animated, then armed and finally produced. There is no Cortex Head here, but there are plenty of guards to make sure you don't venture to the fourth floor.
Level 4: War Factory Elevator Area:
There are no new enemies in this level. You will be here on a good area stocked with health, ammo, and weapons. As for treasure, there is no that much, so you may not be concerned with that.
Level 5: Krew's Babies:
In this level, the new enemies are Krew-Boss 2, and 2nd Neo Cortex Head of 6.
So, you have made it to this level hero! Ha, take the lead to destroy the rest of the devil circle. Prepare well to confront Krew and his evil army. You don't know of course Krew has developed a new type of cloner, that is being tested from the first time to prove the cruelty of the devil on YOU.
You don't need a 40 inches plasma screen to watch the game. In stead hit the devil on the head hero. He has made an army of clones that are exactly like him in every aspect. His army of clones is much smarter than any other clones being developed. Krew however, unlike his army, is safely tucked away guarding the Gold key, where you intend to hit the head and take it.
The Boss Strategy of Krew (Let me write it this way)
Krew has two methods to attack. He launches in the first method a fireball that turns you into an undead zombie and in the second method; he drops a power up called: the Beaker thrower that if not used correctly, can cause you serious damage.
The best strategy to get through this level and defeat the circle of the devil consists of six steps.
* First, turn around to the elevator; activate it to reveal a push wall and a few goodies.
* Second, go after getting the Peacemaker outside and then run to the front silo to activate the push wall. A few of the clones will spot you, so it is time to run into the silo.
* Third, collect the ammo and any health packs you may need and go outside to attack the clones that are aware of your presence.
* Fourth, after defeating the clones pick up the beaker thrower, which will come with two free beakers and throw them at far away Krew clones.
* Fifth, pick up the beakers the clones drop and continue circling the arena and defeating the Krew clones. If you need health, just go into one of the four silos for some.
* Sixth, after defeating all the clones enter the center bomb shelter to face Krew and get the Gold key.
Level 10: Entryway
This level is similar to DooM 2. If you haven't played it do a search on this page by that name to download and play it. However, this level here is Ian Summerfield's version of DooM 2.
AWWWAH, hero! Now you made it through the net of devil to conquer it. However, there is still some dangers on your way to complete the episodes. There are still four Neo Cortex Heads left to destroy so don't get cocky!
Meet you on:
"Episode 3: Squid Wars" you must take down Squidward and his evil army of clones. And in:
"Episode 4: Feelin' Krabby" you encounter Mr. Krabs in his new Krabby Land Theme Park of DooM!
Episode 3 in Invasion of the Cartoons 1!
Squid Wars for Invasion of the Cartoons 1
Level 1: Brick to Pineapple
There are no new enemies on this level. However, the new enemies will appear only on level 5 on this episode. In Episode 3, you must travel to Squidwards main Fortress to stop the Third head from releasing the most advanced clones. Those advanced clones are able to attack the world from the ocean. You will have a rendezvous with the devil on this level, as you will meet The Krew Clone once again, He will now appear on all levels after the first time you defeated him!
Level 2: Kelp Forest
There is no new enemy in this level. Now you must escape the kelp forest separating you from your next target Squidward. However, beware; only four types of enemies Patrick, Kenny, Ed and at the end 2 Krew clones guard this forest. Beware; they won't go down without a fight!
Level 3: The Krusty Krab 2
There are no new enemies in this level. You are required to remember Spongebobstein and the abilities it has to produce some evil things! Spongebob had his way and destroyed the place. It went under remodelling. Now is the time for you to escape the new and improved Krusty Krab and make it into Squidwards fortress of Doom! This is your tough mission hero.
Level 4: Fortress Roundabout
There are no new enemies in this level. However, it seems toughest in the Squidwards fortress. When you get there, you must ram past the main forces now in order to reach the lair. You must also note that this level is packed with many large groups of monsters and with very little health, so be conservative.
Level 5: Squid Arena
The new enemies in this level are Squidward - Boss 3, Neo Cortex head 3. You are here hero at the Squidward's Arena. Squidward has been expecting you for some time now. He has gladly laid out plentiful amounts of health for you. If you wish to face him now you can do better, or you could just use the secret access switch to pull out an even deadlier challenge!
Boss Strategies for the Squidward
Ah, I love this one when I face this enemy. Some players think Squidward is the easiest boss in the game. However, it is tricky. You need to grab one of the 3 Vulcan Furies and some health. Then just run into the arena and start shooting. The best thing to do here is to get backwards and forwards while you are firing at him. If you run low on health, just leave the arena and pick up some medical kits to heal yourself.
Level 10: Squidward's Super challenge
The new enemy in this level is Tee hee, you will soon see when you enter this level. This is one of the toughest levels in the game. If there is something to worry about hero, then it will be Squidward and his new super death arena. Beware that Squidward was planning for this meeting and many things else! However, if you already defeated Squidward in Squidward's first Arena, think of this level as Round 2!
Final
Oh, hero - you finally defeated the evil Squidward and the third Neo Cortex head! However, you still have to defeat the rest of the heads. Therefore, play these action packed episodes: "Episode 4: Feelin' Krabby" in which, you will face the evil Mr. Krabs in his Krabby land Theme park of Doom! and "Episode 5: N Gin's Battleship" in which, you will face the fifth evil, Dr. N. Gin in his horrific Battleship of terror!
Episode 4 Feeling Krabby for Invasion of the Cartoons 1!
Episode FourLevel 1: Seeing Red
There are no new enemies in this episode. You are in the main fortress of Mr. Eugene Krabs. You must make it past the many floors of this hard-core facility. However, there are other dangers in Seeing Red. This level is probably one of the easiest in the game. There is a small obstacle in this level compared to the levels ahead. You will notice that there is a Krew clone hidden on the level to guard a very valuable artifact near the end of the level.
Level 2: Blue Daze
There are no new enemies in this episode. You will begin here at the spot where you hear the door open to enter the next area. Unfortunately, this is another easy-to-do level. But then again, it is a relief compared to what is waiting for you in Mr. Krabs' Bunker in Krabby land. In addition, you can do this level in a hurry, as the only enemies on the level are Double D, Patrick, and Marcie.
Level 3: Purple Dungeon
There are no new enemies in this episode. However, you will get out of the fun house, onto the roller coaster and boy; you will make the devil hate playing with you! They guarded this level very well and you will find that almost all the guards are Ed clones. This level is twice as hard as the last two levels combined! You will also get into some areas that will surprise you. Also note that this will be the first level that introduces (holo walls) in Invasion of the Cartoons 1.
Level 4: Krabby Land
There are no new enemies in this episode, so get cranked boy at the Krabby Land, the worst theme park in the biz! I expect that you will love being dirty, as there are many attractions, some of which contain treasures! Unfortunately, you may get tired after the keys of the secret places. The keys are stuck in the circus tent, and the mirror house. There are also many clones in this area, so should be careful!
Level 5: Krabs Arena
The new enemies in this level are Mr. Krabs-Boss 4b, Robo Krabs-Boss 4a, and Neo Cortex Head 4. Hey, do you feel lucky having all those krabs and cortex heads waiting to send you to hell?
Take care when you are in the main arena of Mr. Eugene Krabs! Mr. Krabs have a strike force waiting to assist you to your grave. If you survived the force, Mr. Krabs will step into battle in his "Mechanized-Robotic-Kill-Robot-and-Battle-Standardizer" or M.R.K.R.A.B.S for short. Beware; your toughest challenge has begun!
Boss Strategy: Mr. Krabs (Robo Krabs)
Ian Summerfield wrote about this strategy that, "Mr. Krabs is the toughest of all the bosses in the game, yeah sure. There is a lot of health and ammo, but one false move, and He will kill you in just one attack. His Method of attack is one Super Chain gun and two Nitro beaker launchers, all of which can cause certain death! Just stay far away to dodge the beakers and return fire with some of your own or use the Peacemaker. Either way, the boss will end up being difficult."
Level 10: Bloody Paths of Doom!
There are no new enemies in this level. You will find three different paths on this level that lead to the exit. However, there is only one path out of those paths; you should look for both keys in it. You know of course that you should get them in order to get the extra goodies in the vault near the exit. Either that or just go through the other two paths once to get the keys separately. Mr. Krabs falls down and dies as his body parts disappear into thin air at the end. However, time to celebrate your victory has not come yet. Mr. Krabs was small obstacle compared to the next challenges.
End of Episode 4:
You finally made Mr. Krabs falls down under your feet and dies as his body parts disappear into thin air. But then again, he was a small obstacle compared to the next challenges. You chose this fate chasing those bloody dummies.
In the Coming Episodes:
"Episode 5: N Gin's Battleship" In which, you face the fifth evil, Dr. N. Gin in his horrific Battle-Ship of terror!
"Episode 6: Nitrus Brio's Citadel" In which, you face Nitrus Brio, the mastermind behind the entire plot, Good Luck, hero!
Episode 5 in Invasion of the Cartoons 1!
N Gin's Battleship for Invasion of the Cartoons 1Level 1: The Galley
The new enemy in this level is Dr. N. Gin-Boss 5. You will take the rendezvous to meet a really nice welcoming party. N. Gin decides to see you into his battle ship by outlining a path so he can watch your progress. However, wisely enough as you are, you can attack N. Gin, and even kill him, nevertheless, he has thought ahead, and made clones of himself and has plenty of ways to kick your butt back to the real world with the unsuspecting citizens of Earth!
Level 2: Engine Room
There are no New Enemies in this level. However, you are entering a very dangerous area here to pass through to some harder challenges. You will find out that N. Gin has only put a few clones to guard it, though you may get lost. It is actually a maze, but filled with Ed clones.
Level 3: Sleeping Quarters
The new enemy in this level is Rusty Walrus. You will actually fight the new N. Gin clones in this area of level three. However, the clones aren't as mean as the other clones you met and will meet again. You will also face the new and the most dangerous enemy, Rusty Walrus, at the end of the level. Beware; Rusty Walrus would like nothing better to do than to feed you to the crewmembers!
Level 4: Rusty Walrus
The new enemy in this level is Rusty Walrus 2. This as you know is a cruel enemy. Rusty Walrus returns in this level flowed by self-produced clones to teach you the last lesson in your life. He is determined to cook you this time! Not only does he return, but also his return with the additional clones of him, is planned to catch and cook you!
Level 5: N. Gin's Crowsnest
The new enemies in this level are Dr. N. Gin-Boss 5, and Neo Cortex Head 5. I feel that you have not been afraid while reading the news about the presence of the toughest enemies in this level. However, you know what, dangers are all over the scene and now at the top of the ship, you must fight your way through N. Gin and his clone copies to defeat the fifth head!
Boss Strategies: Dr. N. Gin
One of the things you will find in this level is that N. Gin is a difficult boss because there are so many of him. He is like the Krew boss fight, but the arena is much smaller. To pass this level, just defeat all you can in the first area before moving into the next regions. Be careful when using the beakers, as they can harm you as well as the N. Gin clones. When you defeat all the clones, beware as one of the sheds contains a clone of Eddy in it.
Level 10: First Class
There are no new enemies in this additional level. You have jumped the great challenges and dangers and stumbled on your way to the top upon the secret exit. Now, while you enter the first class level you must think of ways to escape the heavily fortified area and defeat all the boss clones in this area. Therefore, you must act quickly. However, all the enemies in this area are bosses. This level can be quite difficult, so take care. There are no secrets on this level, so there are no secret prizes to expect.
End Episode:
Now you make it to the end of this episode. N. Gin falls out of his crowsnest to his doom, while the final cortex head explodes and destroys the battleship! You have one shot and one more head to go! Nitrus Brio, the mastermind behind the entire plot is waiting for you at the coming episode.
Episode 6 in Invasion of the Cartoons 1!
Level 1: Black Forest
Bloopers: Ian Summerfield says, "This level is actually the first level from Spear Resurrection a mod for Spear of Destiny. This level should be familiar to those whom remember Spear Res. Just follow the usual route to get to the end, and the exit elevator into the mine shaft."
Level 2: Mine Shaft
Bloopers: This level is from one of Ian Summerfield's cancelled projects. It was supposed to be the first level in the first episode as he said. The level is not guarded heavily. However, it is tricky. Therefore, the best strategy is to stay far from your enemies when you confront them and to shoot well. In addition, the N. Gin and Krew clones will appear in the next level to make things worse. Watch out for even more trials after that as well.
Level 3: Blockade
Bloopers: As it is said above, take care throughout this level because it is full of enemies. There are no real bloopers, but many bosses. If you do not think that they are naughty, rethink again. You will find once again two paths to take, the first path to the exit and the second path to your doom. Alternatively, you could just skip the entire level completely and go to the secret level, which is much harder.
Level 4: Armory
Bloopers: When you arrive to this level, you will see that one of the walls in this level is actually different from the others in one of the sections. That wall absolutely leads to a secret. However, you should take care because there are also fake copies that endanger your life by leading you to traps.
By now, there is actually one remaining level to go before the final boss. However, the armory is filled with many threats including two Mr. Krabs clones that guard the exit! Do not rely on good luck, but your brain!
Level 5: Nitrus Brio's Lab
The new enemies in this level are N. Brio-Boss 6 and Neo Cortex Head 6. He is the final challenge in this level; and at last you are about to be the hero again. However, to demonstrate the will of the evil against that, the final boss has requested the creation of many boss clones to guard his lair. Your senses as they prove to do through all the levels will alert you. You will know the intention of the devil circle by prediction. There are about six enemies on this level including N. Brio and the Cortex Head, the others are a mystery.
Boss Strategies for Nitrus Brio
Nitrus Brio is not a very hard boss to fight. N. Brio just attacks by throwing Beakers at you and throwing bullets as well. You should take care of the beakers to be safe. However, there is a problem to survive his 4 minions before getting N. Brio. When you defeat the 4 minions and get the Blue key, you can face N. Brio. Just be cautious about the beakers and you should do fine.
Level 10: Superclone
Some level tens are difficult in this episode as well as the entire game. This additional level is not exceptional. So, take the leads. This level here is the fifth level and first boss in Spear Res. In addition, level 10 has features in some of other add-ons. The boss on this level, Nuff' warns you saying, "take care bull's head".
End Episode:
Oh, at last hero, Nitrus Brio's army falls and his castle starts to crumble. Once outside the estate after some narrow escapes, and calls, you received the word about the clones. The word says the clones that have made it to Earth are all by now disappearing into thin air. "You did it! You won! The invasion is over, with most of your body still intact. Now you can rest and wait for a long deserved vacation," says Ian Summerfield.
There are also some exciting games made by Ian Summerfield including:
"Schabbs an Evil Lunatic". In this game, the evil doctor Schabbs comes back from the dead in Round 2.
"Spongebobstein". In this game, the Spongebob takes on the evil armies of Squidward and other Spongebob villains and heroes.
"Invasion of the Cartoons 2". In this game, you come back to take out the next armada of Evil Clones led by Neo Cortex himself.
"Doom Universal Tour Demo". In this game, an army of demonic invaders from Hell attacks the earth.
"Spear Resurrection Master Levels". In this game, BJ takes on the Nazi's in 5 exciting levels.
Thanks for Playing from Ian Summerfield and Me. Keep Wolfing, and Never stop until you get peace on Earth. Yes play the Wolfenstein games to shoot your depression and even your political depression, INSTEAD OF SHOOTING INNOCENT PEOPLE OR MAKING WARS IN THIS WORLD.
I HOPE YOU WILL UNDERSTAND THE NOBEL MISSION OF THE WOLFENSTEIN LENS. THANK YOU!
Wolfenstein 3Ds games - Nazis with Attitude
The story line tells you that as the war is starting to look pretty grim for the Nazis, Hitler comes up with a new plan to appeal to the kids. He makes some innovations to appeal to kids by becoming 'Hip'. The Nazis also produce the most funkiest mutants to take over the world.
What tough mission you had here! Your primary mission is to assassinate Schabbs in order to halt production of mutants and of course assassinate Hitler.
The Nazis with Attitude comes in twenty seamless levels including two secret levels, extra Keys, extra objects, gun bobbing, intermission screens. There are some credits including graphics most made by Id Software; lot's of new walls textures by Ken O'Brien and Giorgio Amo; food and health by Areyep; guard by Triston Van Putten (edited); hurricane Winslow and Raven by Majik Monkee; and pinhead by Mäx (Edited)
Sounds are from Id Software, Public Enemy and NWA games. Music runs from Public Enemy, Run DMC, MC Hammer, Survivor, Beasty Boys, Ghost Busters, Will Smith, vanilla ice, Chamillionaire, Coolio, and Eminem.
Defining the Combination
Between Wolfenstein 3D and the Squadron of Poets
At the long run, the Squadron of Poets' store, takes you to stretch advanced support to the Squadron of Poets' group and the Squadron of Poets' lenses I am building here. Your intimate personal touches will reflect into some actions to strengthen functionality of the prizes the Squadron of Poets' group intends to offer to some poets.However, I am not selling poetry there. I do that in my other websites. Nevertheless, I am seeking your support there to maintain the Squadron of Poets group for poetry, love and peace.
The combination between Wolfenstein and the Squadron of Poets is not an accident. It emerges from a symbol of Playing Games Not Wars to maintain a peaceful environment, where people live in love and poets inspire some more beautiful meanings to write and make our livings better.
That is my cause! It is yours too!
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